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Marvel: Crisis Protocol Team Tournament

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Marvel: Crisis Protocol Team Tournament

April 8, 202312:00 pm - 7:00 pm

$30

Full Rules Packet: https://docs.google.com/document/d/1WyVsi-PUM15VU6ItOoxz2mqBlhlZsZOZElKSA6_OhPg

Tournament Format

  • Rounds – 3 
  • Round time – 90 Minutes + 20 Minutes (explained in “Round Time” )
  • Format – Swiss
  • Entry – $30 per team
  • DateApr 8, 2023

    Round Time

    There will be 10 minutes allocated for determining matchups (more on this in the Matchups section) and define the battlefield and deployment. After which the standard 90 minutes of game time will commence. Once the 90 minutes are up, there will be a maximum extension of 10 minutes to finish the current round. Once that 10 minutes expires, players must stop play immediately and tally victory points to decide the winner.

     

    Point value and Format

    Each team will be made up of 3 players, and each of those players will bring their own 10 unique characters, 10 unique tactics cards, and 6 unique crisis cards (3 Secure & 3 Extraction)

     

    Please see the section below: ‘Roster selection and rules’ for rules that apply during this event when each player is selecting their roster.

    List Submission

    All team captains must ensure that their teams are correct and submitted on Longshanks by Midnight on Friday, March 31st, 2023. If you are not able to meet this deadline please contact the store with a reason as to why and we will see what we can do. 

    Roster Selection & Rules

    • Teams will consist of 3 players, preferably premade, or the TO will endeavor to make teams with players that do not have a whole Team.

     

    Across the 3 players that make up a team, there may be no duplicates of characters, tactics cards, or crisis cards.

     

    For the matchup process please see the section titled: Matchups

     

    • Teams will be paired off against each other randomly in the first round and use the “Swiss pairing” system from the 2nd round onwards.
    • A team will never be matched against the same team twice.

      Team Scoring

      • The team that gains 2 or more victories from the 3 games in a round is declared the winner and receives 1 “Tournament Point”. The losing team receives 0 points.
        • Each player that wins their game in a round is awarded a “Player Tournament Point”.
      • The total “Player Tournament Points” a team has accumulated will be used as the 1st tie-breaker
      • Each team’s strength of schedule will be calculated and will be used as the 2nd tie-breaker.
      • The number of Control Points each team earns across all 3 games for a round is also recorded and used as the 3rd tie-breaker.
      • The number of Army Points each team destroys across all 3 games for a round is also recorded and is used as the 4th tie-breaker.
      • A team receiving a Bye will get 2 “Player Tournament Points”, 3 Control Points, and 60 APD for each player on the team.
      • Typically this event is three rounds, If there are teams tied for first place even after all tie-breakers the teams tied for first will do a best of 3, 5 dice priority roll-off will determine first place.

      Matchups

      The captains from each team will work together to determine the individual pairings of the players within their teams using the following method.

       

      1. Each team will have the 3 sheets to represent the three players on the team. Each team (referred to as Team A and Team B) will meet at the set of three tables (Table 1, Table 2, and Table 3) they are assigned to.
      2. To determine who is Team A and who is Team B, a priority roll is used once each team is at the table. The winner becomes Team A.
      3. Team A will choose one of their players and place their sheet face down on Table 1. Team B will choose one of their players and place their sheet face down on Table 3
      4. The sheets on Table 1 and Table 3 are revealed. 
      5. Team A will choose one of their remaining players and place them face-down on Table 3 and the last player on Table 2 face-down. Team B will choose one of their remaining players and place them face-down on Table 1 and the last player face-down on Table 2.
      6. All remaining sheets are revealed and matches are played as normal.

     

Organizer

AFK Games
Phone
517-694-7328
Email
support@afk-games.com
View Organizer Website

Venue

AFK Games
2495 Cedar Street STE 14-B
Holt, MI 48842 United States
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Phone
517-694-7328
View Venue Website