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Lansing Amateur Football Klassic Cup
May 11 - 12:30 pm - 6:30 pm
$20Join us for the inaugural AFK Cup in Lansing, Michigan!
Blood Bowl Sevens is a shorter, quicker version of the sport played on a smaller pitch by players who weren’t quite good enough to make it into the big leagues.
IN SHORT:
- 11th May 2024, 12:30pm to 6:15pm at AFK Games: 2495 Cedar Street STE 14-B, Holt, MI 48842.
- Check-in starts at noon!
- $20 buy-in, prize support for winners and additional categories
- All Blood Bowl 2020 races & rosters are available from the Second Season Rulebook, Teams of Legend pdf, as well as the NAF-approved rosters for Slann. No 2016 rosters are available.
- No star players are allowed.
- 600,000 gp to spend on your team.
- You must hire a minimum of 7 and maximum of 11 players. Only 4 positional players allowed, all other players must be linemen.
- Re-rolls on team creation cost double the amount listed (they’re amateurs).
- Skill allocation determined by team tier.
- Assistant coaches and cheerleaders cost double (20,000 each).
- Inducements must be bought at team creation, at the pricing provided in the Death Zone book and as described below. Desperate measures may also be rostered as an inducement, but a new roll on the table will be required before each game. No wizards, infamous coaching staff, or other inducements not listed in the Sevens Rules may be induced (see Death Zone p.93 for a full list of allowed inducements).
- No mercenaries will be permitted, including giants or star players.0
INDUCEMENTS:
0-2 Bloodweiser Kegs – 50,000 gp
0-5 Desperate Measure Inducements 50,000 gp
0-5 Special Play Inducements – 100,000 gp
0-3 Bribes – 100,000 gp (50,000 gp for teams with the ‘Bribery and Corruption’ special rule)
0-2 Wandering Apothecaries – 100,000 gp (not available to teams that cannot hire an apothecary)
0-1 Mortuary Assistant – 100,00 gp (only available to teams with the ‘Sylvanian Spotlight’ special rule)
0-1 Plague Doctor – 100,000 gold pieces (only available to team with the ‘Favoured of Nurgle’ special rule)
0-1 Halfling Master Chef – 300,000 gp (100,000 gp for teams with the ‘Halfling Thimble Cup’ special rule)
TOURNAMENT RULINGS:
The tournament will operate on the latest official FAQ release from GW, with the exceptions given below:
- It’s a casual tournament, so friendly play is the name of the game. Coaches should endeavor to allow the other coach to re-do any action or movement prior to rolling any dice. As soon as a dice is rolled, decisions are locked in.
The current FAQ is November 2023.
SKILLS:
- Each team is allowed to give some players additional skills within the restrictions below.
- Teams will have a number of additional skills based on the Team Tier ratings below.
- No player can be given more than 1 additional skill.
- You may take a primary skill instead of a secondary skill if desired.
- Tier 1: 2 primary
- Tier 2: 2 primary, 1 secondary.
- Tier 3: 2 primary, 2 secondary.
Tier 1 Teams | Tier 2Teams | Tier 3 Stunty Teams |
Amazon | Black Orc | Goblin |
Chaos Dwarf | Chaos Chosen | Halfling |
Dark Elf | Chaos Renegade | Ogre |
Dwarf | Elven Union | Snotling |
High Elf | Human | Lizardmen w/ no Saurus |
Lizardmen | Imperial Nobility | Underworld w/ no Skaven |
Norse | Khorne | |
Shambling Undead | Necromantic Horror | |
Skaven | Nurgle | |
Underworld Denizens | Old World Alliance | |
Wood Elf | Orc | |
Slann | ||
Tomb Kings | ||
Vampire |
PAIRING AND SCORING:
The first round of matches will be randomized. The following two rounds will be determined through Swiss pairings. Points are awarded as follows:
Win – 3 points
Draw – 1 point
Loss – 0 points
Tiebreakers are as follows: TD differential, CAS differential, Lowest Tier, Nuffle (coin flip)
Each team roster will be reset before each game (resurrection format) and there is no SPP advancement.
A CAS scoring for tiebreaker (and for Most Casualties award) counts as any time an opponent’s player passes into their Casualty box, even if they’re later recovered through Regeneration etc. This includes failed dodges, failed rushes, crowd pushes, jumps, failed throw team-mate, etc.
SCHEDULE:
Games are 60 mins long, 10 minutes of overtime, after which it is dice down.
Registration 12:00 to 12:30
Game 1 12:40 to 1:50
Game 2 2:00 to 3:10
Game 3 3:20 to 4:30
Game 4 4:40 to 5:50
Prizes 6:00
PRIZES:
1st Place
Runner Up
Most Casualties
Stunty Cup
Best Paint
AFK Home Team – Last Place
THINGS TO BRING:
- Your Blood Bowl Team
- Painting is not required, but painted teams will receive a free Assistant Coach or a Cheerleader with their roster.
- Dice
- We will have a few extra sets, first come first serve!
- Six copies of your roster.
- One for the TO, one for you, and one for each of your opponents.
- Your team will be checked on registration for legality.
- We will have blank sheets available for use.
Need a copy of the Sevens rules? The NAF has them, as well as being detailed out in Blood Bowl 2020 Death Zone!
https://www.thenaf.net/wp-content/uploads/2019/09/Blood-Bowl-Sevens-2019.pdf